![]() Camera viewport background set to PNG sequence of drone clip. My workflow is this: Master Max scene with imported After Effects tracked 3D camera and nulls (from drone footage). "deleteTime objects 0 100" (removes frames 0 to 100, ripple-editing the keys to the left) "insertTime objects 0 100" (adds 100 frames to beginning of time, moving all keys to the right 100) It still takes 2 or 3 minutes for the script to run, but so far it's #1 in accuracy, ease of use, and dependable. I just recreate those 2 keys post-script (Arnold render, physical material opacity). It seems to work fine for my objects, but it destroys my material keyframes, which are just an opacity map shading from on to off. In the meantime, today I found a script to move keys using the Listener. I tested it on a file with a few objects and it's great. It did, however, still freeze up and I just killed the process. Yes, I didn't know until today Retime All worked with nothing selected. I need to be able to freely edit the timing of these animations together in a master scene and I don't have a useable workflow for that. Basically, selecting hundreds of objects and trying to move their keys kills 3ds Max.Īm I missing something? Is there a tool I'm ignorant of for re-timing and moving thousands of keyframes? Can you XREF a bunch of scenes with animations from like 0 to 100, but move and arrange them on a timeline like in Adobe Premiere as "clips"? I have 4 or 5 rock piles I need to coordinate for compositing into a drone video, and all my MassFX bakes start at time zero. ![]() Too long - I can't work creatively in this workflow, and I can't hit the frames "exactly" with this workflow without a little trial and error ( and much more waiting). I CAN select a portion of my rocks (maybe 800), and select/drag their keys in the track bar, but it's not precise, and I wait about a minute for the results. Well, the dope sheet method does not - it crashes, or takes a very long time. The "normal solution" presented above does not work. ![]() ![]() The animation runs smoothly and the rocks are very simple, low poly. Each rock has position and rotation keys for every frame. The animation is baked from a MassFX simulation. My problem: I have a pile of rocks falling from the sky - about 2 thousand of them. This works fine for a few animated objects. Normal solution: Select objects and select all keys in trackbar and move them Select keys in dope sheet and use "Add Time" tool (or just drag them). Nutshell: I want to move all keyframes from Time A to Time B in my scene. I've been searching/studying this for about a week. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |